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Text File  |  1998-10-01  |  5KB  |  101 lines

  1. >From bounce-amos-list--1084-mcox=access.digex.net@onelist.com  Thu Sep 10 13:37:20 1998
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  9. From: Andrew Crowe <andrewcrowe@enterprise.net>
  10. To: amos-list@onelist.com
  11. Date: Thu, 10 Sep 1998 18:37:09 +0000
  12. Message-ID: <yam7557.453.1197566392@mail.enterprise.net>
  13. In-Reply-To: <4A25667A.007F60EA.00@ns-it062791.qantas.com.au>
  14. X-Mailer: YAM 2.0 Preview5 - Amiga Mailer by Marcel Beck - http://www.yam.ch
  15. Organization: Manta Soft
  16. Mailing-List: list amos-list@onelist.com; contact http://www.onelist.com
  17. Delivered-To: mailing list amos-list@onelist.com
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  19. Reply-to: amos-list@onelist.com
  20. Mime-Version: 1.0
  21. Content-Type: text/plain
  22. Subject: [amos-list] Re: Rotating+Zooming line vectors!
  23. Status: O
  24. X-Status: 
  25.  
  26. From: Andrew Crowe <andrewcrowe@enterprise.net>
  27.  
  28. Hi Everybody,
  29.  
  30. On 09-Sep-98, pbrowne@qantas.com.au wrote something which is obviously
  31. worth replying to:
  32. > From: pbrowne@qantas.com.au
  33.  
  34. > Well, I tried the code that you did supply... and I gotta say, I'm
  35. damn
  36. > impressed!
  37.  
  38. > I don't normally praise anyone else's code (no one praises mine, so
  39. why
  40. > make a fool of myself?) but your's was enough to make me break with
  41. > tradition!
  42.  
  43. > My only question for you is the editor - why the "snap-to-grid" like
  44. > functionality?  Easier to code or use?
  45.  
  46.  
  47.     Thanks, Its the first time I've done vector work. The grid in the
  48. editor is to make shapes easier to draw. If you don't like it then you
  49. can adjust it/turn it off with + and - (I can't remember whether I put
  50. those instructions into the sorce).
  51.  
  52.     Anyway, it could still do with improvements - the conversion isn't
  53. 100% accurate and sometimes I've seen lines overlap strangely. Its also
  54. a little slow (probably bacause of slow line commands, although
  55. AMOSTurbo shouldn't be that slow.) 
  56.  
  57.     Now I hope you can make a decent game with em. You could try doing a
  58. version for filled shapes (using polygon) and write a game like
  59. 'Bratwust' (is it called that? I can't remember! ;)
  60.  
  61.     Happy programing ;)
  62.  
  63. See ya.
  64. -- 
  65.                                 <PRE>
  66.   - --------------------- Quote of the day: ---------------------- -
  67. Reality is for people who lack imagination.
  68.  
  69. +--------------------------------------------------------------------+
  70. |                                                ,aNNN               |
  71. |  a&   NL                 ,a,                 ,gNNNNN               |
  72. |  @7L d 0   ,a,,aw ,a,,  JN Q,  ,a,,aw,,,,  ,gNM"`NN'               |
  73. | J  9w"  K N" "" NN"""""WF  ~3&N" "" N   ""^N"    NF                |
  74. | N , " , Nd ,@M, NN JML @ML d@N ,@4, N       ',  JK                 |
  75. |d JMc dN  N  NN  NN 0 1 1J1 0 0  NN  N         L,K                  |
  76. |N,N 0w' Na@h,,a,,NQ,0 &J1J&,0  \,,a,,N         JF                   |
  77. | ""  "  ~"  ""~"""~"" ""  """  t""~"""        j"1                   |
  78. |                               F             JgmJ        ,gm        |
  79. |                               F            N"  N  ,,    F ,N gNN   |
  80. |      Andrew Crowe             Q          jJF  mP p""9w,NL NwmP 0mw |
  81. |      ~~~~~~~~~~~~             ]         / I  0 F@ am, Nw  ,0&   ,N |
  82. |       Manta Soft             ,F\      a' ,N  Nf L E 0 0ML N""N 0"  |
  83. |       ~~~~~~~~~~            ,N  \,  ,P N@"  JF  & `@" NJL N  N 0   |
  84. |                            ,N     ad"   \wam"   `Nx,aN JNmN  NmN   |
  85. |                            NN ,,gN" ""PP"                          |
  86. |                           dNNNNN"                                  |
  87. |                           NNN@"      Web Designing and          // |
  88. | Visit our Web Site:       ""               Amiga Programming \\//  |
  89. |                                                                    |
  90. |     HTTP://www.geocities.com/Eureka/Gold/1713/                     |
  91. |                                                                    |
  92. +----------------------------+      This signature was created using |
  93. | andrewcrowe@enterprise.net |         AsciiArt Studio               |
  94. +----------------------------+---------------------------------------+
  95.                                 </PRE>/
  96.  
  97.  
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